The 11 injuries skydivers see most: cuts, bruises and lacerations, ankle and wrist sprains, ankle, leg and arm fractures and dislocated shoulders.
Hard landings account for most of them, and muscle strains, whiplash and concussions follow, with spinal injuries and fatalities covered as the rare cases and prevention pointers throughout.
Stay safe during your jumps by also reading about the lingo every skydiver should know.
Injury Rates and Numbers
The figures below come from injury surveillance data and peer reviewed studies. Each row names the population it was measured in, because rates from elite athletes and from recreational players are not comparable.
| Finding | Measured in | Source |
|---|---|---|
| Over 62 million skydiving jumps worldwide showed an average injury rate of 0.044 percent and an average fatality rate of 0.0011 percent. | civilian skydivers worldwide, pooled from national parachute association reports and studies through June 2022, through June 2022, published 2023 | International Journal of Environmental Research and Public Health, systematic review |
| With modern equipment, skydiving fatalities occur in fewer than 1 per 100,000 jumps, and serious injuries requiring hospitalization in fewer than 2 per 10,000 jumps. | civilian skydivers worldwide, through June 2022, published 2023 | International Journal of Environmental Research and Public Health, systematic review |
| Out of 2.1 million skydiving jumps in the Netherlands over 25 years, 2,715 incidents were reported, of which 1,503 resulted in injury and 26 in fatality. | skydivers registered with the Royal Netherlands Aeronautical Association (KNVvL), 1995 to 2020, published 2024 | World Journal of Emergency Surgery, KNVvL incident database analysis |
| More than half of injured Dutch skydivers were admitted to hospital, and 10 percent of them required surgery. | skydivers registered with the Royal Netherlands Aeronautical Association (KNVvL) who sustained an injury, 1995 to 2020, published 2024 | World Journal of Emergency Surgery, KNVvL incident database analysis |
Overview
| Injury | Body area | Typical time out |
|---|---|---|
| Minor Injuries: Cuts and Bruises, Lacerations, Contusions | Skin and soft tissue | Days to 2 weeks, deep bruise 4 to 8 |
| Sprains (Ankle, Wrist) | Ankle and wrist | 2 to 8 weeks, 3 months if surgical |
| Fractures (Ankle, Leg, Arm) | Leg, ankle and arm | 6 to 12 weeks, 3 to 6 months if fixed |
| Dislocations (Shoulder) | Shoulder | 6 to 12 weeks, 4 to 6 months post op |
| Cuts and Abrasions | Skin | Days to 2 weeks |
| Bruises and Contusions | Thigh, hip and torso | 1 to 3 weeks, up to 8 if severe |
| Strains (Muscle) | Thigh, calf and back | 2 to 6 weeks, 3 months if complete |
| Whiplash | Neck | 1 to 4 weeks, longer if persistent |
| Concussions | Head and brain | 1 to 4 weeks, months if repeated |
| Spinal Injuries (Rare) | Spine | 8 to 12 weeks, 6 months or more |
| Fatalities (Very Rare) | Whole body | Not applicable |
Minor Injuries: Cuts and Bruises, Lacerations, Contusions
These injuries affect the skin and the soft tissue directly under it: a laceration splits the skin, a contusion crushes small blood vessels inside a muscle or against a bone so that blood collects in the tissue. In skydiving they come from sliding contact with the ground on a fast landing, from harness webbing and leg straps pressing into the thigh and groin during opening shock, and from hitting your own gear or another jumper during exit and freefall.
Symptoms
- A stinging, open area of skin that bleeds or weeps
- A dull, aching spot that hurts when you press it
- Swelling and a color change from red to purple to yellow over several days
- Stiffness in the nearby joint because the muscle guards against movement
- Skin marks in the pattern of the harness straps
How serious it is: Mild forms are surface wounds and shallow bruises that stay painless at rest and heal on their own. Serious forms are wounds that gape open, reach fat or muscle, contain dirt or gravel, or a deep contusion where the muscle swells hard and tight and the pain keeps rising.
Typical time out: Most cuts and bruises stop limiting you within a few days to two weeks. A deep muscle contusion in the thigh can take four to eight weeks before you regain full flexion, and a wound that needed stitches usually keeps you out until the sutures come out and the scar tolerates harness pressure again.
See a doctor if: See a doctor if a wound gapes, has dirt in it that will not rinse out, or if a bruised limb becomes tight, hard and increasingly painful, which can mean pressure building inside the muscle compartment.
What helps
- Rinse a wound with running water and cover it, then change the dressing daily and check for spreading redness
- Short cooling in the first hours purely for pain, then move the limb gently within a comfortable range
- Keep the bruised muscle moving early with light, pain guided motion instead of holding it still for days
- Pad or reposition the harness contact points that caused the marks before the next jump
- Check your tetanus status if the wound had contact with soil
Sprains (Ankle, Wrist)
A sprain is an overstretch or tear of a ligament, the short band that holds two bones together. At the ankle it is usually the anterior talofibular ligament on the outside, torn when the foot rolls inward on touchdown; at the wrist it is the scapholunate ligament or the ligaments on the little finger side, loaded when you put a hand out to break a sliding or off balance landing.
Symptoms
- Immediate pain at one clear point on the side of the joint
- Swelling within an hour, often with bruising a day or two later
- The joint feels wobbly or like it might give way
- Pain when you push off, twist, or take weight through the hand
- Stiffness that is worst in the morning and after sitting
How serious it is: Sprains are graded 1 to 3: grade 1 is a stretch with mild swelling and a stable joint, grade 2 a partial tear with more swelling and some looseness, grade 3 a complete rupture where the joint is clearly unstable. A wrist injury that still hurts in the anatomical snuffbox after a week needs imaging, because a scaphoid fracture hides behind an apparent sprain.
Typical time out: Two to four weeks for a grade 1 ankle sprain, four to eight weeks for grade 2, and three months or more for a grade 3 or a wrist ligament tear that is repaired surgically. The wide range exists because return depends on balance and strength coming back, not on the swelling going down.
See a doctor if: Get it checked if you cannot take four steps on the leg, if the joint looks deformed, or if wrist pain on the thumb side is still there after seven days.
What helps
- Load the joint early within the limits of pain rather than resting it fully, walking is treatment for most ankle sprains
- Balance and proprioception work on one leg, progressing to unstable surfaces and hops, this is the part that prevents the next sprain
- Calf and peroneal strengthening for the ankle, grip and forearm strengthening for the wrist
- A brace or taping for the first weeks back and for landings, which reduces the chance of a repeat sprain
- Physiotherapy if the joint still feels unstable or swells after six weeks, imaging if it locks or gives way
Fractures (Ankle, Leg, Arm)
A fracture is a break in the bone itself. In skydiving the typical patterns come from vertical impact on landing: the tibia and fibula at the ankle, the talus or calcaneus in the foot, the tibial plateau at the knee, and the radius at the wrist or the clavicle when an arm takes the impact. Hard, downwind or off target landings and a canopy still turning at touchdown concentrate the whole landing force through one leg.
Symptoms
- A crack or snap felt at the moment of impact
- Pain that stays sharp and does not settle after a few minutes
- You cannot put weight on the leg or use the arm at all
- Fast, marked swelling and often obvious bruising
- The limb looks bent, shortened or twisted
How serious it is: A stable, undisplaced crack often needs only a boot or cast, while a displaced or multi fragment break, an open fracture where bone has broken the skin, or a joint surface fracture at the ankle or tibial plateau requires surgery and carries a longer recovery.
Typical time out: Six to twelve weeks before the bone is solid, and three to six months or more before you jump again after a joint surface fracture or fixation with plates and screws. Recovery depends less on bone healing and more on regaining ankle range and single leg strength.
See a doctor if: Treat visible deformity, bone through the skin, numbness or a cold, pale foot or hand below the injury as an emergency and do not wait.
What helps
- Splint the limb as it lies, do not try to straighten it, and get medical assessment with imaging the same day
- Follow the weight bearing instructions exactly, since loading too early can displace a fracture that was stable
- Start moving the joints above and below the cast immediately and keep training the uninjured side
- Structured rehabilitation for range of motion, calf and quadriceps strength, then hopping and landing practice before returning
- Address bone health if a fracture happened on a routine landing, including vitamin D, nutrition and, in women, menstrual history
Dislocations (Shoulder)
In a dislocation the head of the humerus leaves the shallow socket of the shoulder blade, usually forward and down, tearing the labrum and stretching the capsule and glenohumeral ligaments as it goes. Skydivers get it from opening shock with an arm out of position, from a hand catching a riser or line, and from landing on an outstretched arm.
Symptoms
- Sudden, severe pain with a sense that the shoulder moved out of place
- The arm is held against the body and any movement is refused
- The shoulder looks square rather than round, with a hollow under the collarbone
- Numbness or pins and needles over the outer upper arm
- After it goes back in, a lasting feeling that the shoulder could slip again
How serious it is: A first dislocation that reduces easily and has no fracture behaves differently from a recurrent one: after several episodes the labrum and the front rim of the socket are damaged, and the joint dislocates with less and less force. Younger jumpers have the highest chance of it happening again.
Typical time out: Six to twelve weeks for a first dislocation treated without surgery, and four to six months after a stabilization operation, with overhead and opening shock loads coming last. The spread is wide because instability, not pain, decides when it is safe to jump.
See a doctor if: Go to an emergency department the same day for any shoulder that will not move, and immediately if the hand is numb, weak or cold.
What helps
- Have it reduced by a professional with imaging before and after, do not let a bystander pull on the arm
- A short period in a sling for comfort only, then early guided movement rather than weeks of immobilization
- Progressive rotator cuff and scapular strengthening, then work in the overhead and outward rotated position that reproduces opening shock
- Discuss surgical stabilization if it has dislocated more than once or slips during normal training
- Review body position at deployment and keep arms in the trained position rather than reaching for hardware
Cuts and Abrasions
Abrasions are friction burns where the top layers of skin are scraped away, cuts are clean splits through the skin. They happen when a fast landing turns into a slide across gravel, stubble or tarmac, when a jumper drags through vegetation or lands off the drop zone, and when suspension lines run across bare skin during a hard opening or a cutaway.
Symptoms
- A raw, burning area that stings more than a deeper injury
- Oozing and crusting rather than heavy bleeding
- Grit or plant material visible in the wound
- Pain when clothing or harness webbing rubs the area
- Line contact leaves a narrow, straight burn mark
How serious it is: Superficial scrapes heal without a scar in one to two weeks. Deeper wounds that expose fat, wounds contaminated with soil or manure, and any wound over a joint or with underlying numbness need medical care and possibly stitches.
Typical time out: A few days to two weeks for most abrasions, longer if the wound sits under harness webbing or on a hand you need for handles. Jumping usually waits until the surface is closed and dry so the dressing does not lift in freefall.
See a doctor if: Have it looked at if redness spreads outward from the wound, if it becomes more painful after day two, or if you develop a fever.
What helps
- Irrigate with plenty of running water or saline to get every particle of grit out, since anything left behind tattoos the skin and drives infection
- Keep the wound moist under a non stick dressing instead of letting it dry to a hard scab, which heals faster and scars less
- Change the dressing daily and mark the edge of any redness so you can see whether it is spreading
- Sun protection over new pink skin for several months
- Check tetanus cover after landings in fields or on farmland
Bruises and Contusions
A contusion is bleeding inside a muscle or against bone after a direct blow, without the skin breaking. Skydivers collect them on the thigh and buttock from sitting down hard on landing, on the hip and ribs from a sideways slide, and along the groin and shoulders from harness webbing snapping tight at line stretch.
Symptoms
- A defined sore spot that hurts most when pressed
- Aching when you contract or stretch the muscle underneath
- Swelling that spreads and travels downward with gravity over days
- Reduced bending of the nearby joint, for example the knee after a thigh contusion
- Stiffness that is worse in the morning
How serious it is: Most contusions are mild and settle steadily. A large thigh contusion that limits knee bending to less than ninety degrees, or one where pain and tightness keep increasing over the first day, is serious and needs assessment.
Typical time out: Roughly one to three weeks for a mild contusion, four to eight weeks for a large thigh injury that limited knee bend from the start. The spread depends on how much bleeding happened inside the muscle.
See a doctor if: Seek care if the muscle becomes hard and tense with pain out of proportion, if the limb goes numb, or if a hard lump forms in the muscle weeks later.
What helps
- Brief cooling in the first hours for pain relief, then gentle active movement rather than immobility
- Restore range of motion first, the knee bend after a thigh contusion, and add strength once movement is comfortable
- Return to landing practice in stages instead of jumping straight back to full impact
- Avoid deep massage and forceful stretching of the injured muscle in the first days
- Ask for imaging if a firm lump persists or the muscle stops improving after two to three weeks
Strains (Muscle)
A strain is a tear at the junction between muscle and tendon, most often in the hamstrings, the calf or the hip flexors. In skydiving they occur when a jumper runs out a fast landing, takes a sudden braking step on an off heading approach, or holds an arched body position under load for long freefall sequences, which fatigues the muscles along the back and hips.
Symptoms
- A sharp, catching pain at one point during the movement
- Pain when you stretch or contract that muscle against resistance
- Local tenderness in a small area you can point to with one finger
- Bruising appearing lower down the limb after a day or two
- Weakness or a feeling that the leg cannot push off properly
How serious it is: Strains are graded 1 to 3: grade 1 is a few fibers with near normal strength, grade 2 a partial tear with clear weakness and often bruising, grade 3 a complete rupture with a palpable gap and loss of function that usually needs surgical opinion.
Typical time out: Two to six weeks for a grade 1 strain, six to twelve weeks for grade 2, and three months or more after a complete tear or repair. Tears close to the tendon and near the sitting bone take considerably longer than tears in the muscle belly.
See a doctor if: Get it assessed if you felt a pop with immediate inability to walk, if there is a visible gap in the muscle, or if pain sits directly on the sitting bone.
What helps
- Start gentle, pain guided loading within the first days instead of waiting for pain to disappear on its own
- Progressive strengthening with the muscle under lengthening load, which is the part that reduces the high reinjury rate
- Add speed and impact only after full strength returns, and only if it is pain free the next morning
- Physiotherapy for anything beyond a mild strain, since return criteria matter more than a fixed calendar
- Manage overall training load, sleep and recovery across busy jumping weekends
Whiplash
Whiplash is a strain of the neck muscles, facet joint capsules and ligaments caused by the head being thrown rapidly in one direction and back. In skydiving it comes from a hard or asymmetric parachute opening, when deceleration snaps the head forward while the harness holds the torso, and from the head whipping sideways during an unstable exit or a botched landing.
Symptoms
- Neck pain and stiffness that often appears hours after the jump rather than immediately
- Difficulty turning the head to check your airspace
- Headache starting at the base of the skull
- Aching across the shoulders and between the shoulder blades
- Feeling foggy, dizzy or unusually tired
How serious it is: Most cases are a soft tissue strain that settles steadily. It becomes serious if there is arm numbness, weakness or radiating pain, or if the pain sits over the midline bones of the neck, which raises the question of a bony or nerve injury.
Typical time out: Typically one to four weeks for a mild case, and two to three months when symptoms persist and require structured rehabilitation. Recovery slows if the neck is kept still, so time off is spent moving, not resting.
See a doctor if: See a doctor promptly for numbness, tingling or weakness in an arm, for pain directly over the bones of the neck, or if the neck injury came with any loss of awareness.
What helps
- Move the neck early through comfortable range, several times a day, and return to normal activity rather than resting it
- Skip the soft collar, prolonged immobilization delays recovery
- Deep neck flexor and shoulder blade strengthening work, guided by a physiotherapist if pain persists past two weeks
- Short term pain relief so you can keep moving, plus attention to sleep position
- Check packing and body position at deployment, since repeat hard openings will keep reproducing the injury
Concussions
A concussion is a functional disturbance of brain cells after the head is shaken or struck, not a structural break. In skydiving it follows a head strike on landing, a knee or helmet contact during freefall or canopy collision, a hard opening that whips the head, or a strike against the aircraft during exit.
Symptoms
- Headache and pressure in the head
- Feeling dazed, slowed down or as if in a fog
- Dizziness, nausea or trouble with balance
- Sensitivity to light and noise
- Trouble concentrating and remembering the moments around the impact
How serious it is: Concussion covers a range from brief symptoms clearing within days to a picture lasting weeks with ongoing headache, dizziness and poor concentration. Loss of consciousness is not required for a concussion, and its absence does not make the injury mild.
Typical time out: Symptoms usually settle within one to four weeks, and a return to jumping should follow a stepwise, symptom guided progression rather than a fixed date. Repeat concussions and persistent symptoms extend this to months and need specialist review.
See a doctor if: Call emergency services for worsening headache, repeated vomiting, seizure, one pupil larger than the other, unusual drowsiness or confusion that grows in the hours after the impact.
What helps
- Stop jumping immediately, do not manifest again that day, and have someone stay with you for the first day
- Relative rest for one to two days only, then gradually reintroduce light activity and screen use at a level that does not markedly worsen symptoms
- A staged return: daily activities, then light aerobic exercise, then full training on the ground, then jumping, with a step back if symptoms flare
- Formal clearance by a doctor before the first jump back, since altitude, canopy traffic and decision making all demand a clear head
- Address lingering dizziness and neck pain with vestibular and cervical rehabilitation instead of waiting it out
Spinal Injuries (Rare)
Spinal injuries here mean compression fractures of the vertebral bodies and, less often, damage to the discs, ligaments or spinal cord. The mechanism is a vertical landing force driven up through the pelvis into the lumbar and lower thoracic spine, typically a feet first impact under a fast or partly collapsed canopy, and less commonly a bending or twisting force in a fast slide.
Symptoms
- Immediate, deep pain in the middle of the back that worsens with sitting or standing
- Pain localized over the bony midline, sore to the touch
- Pain radiating around the trunk in a band
- Numbness, tingling or weakness in the legs
- Difficulty controlling bladder or bowel
How serious it is: A stable compression fracture with an intact spinal cord is treated with a brace and time, whereas a burst fracture, an unstable ligament injury or any injury with neurological signs is a surgical emergency. The presence of numbness, weakness or loss of bladder control separates the two categories.
Typical time out: Eight to twelve weeks in a brace for a stable compression fracture before normal activity, and six months to a year, sometimes permanently, after an unstable injury or spinal fusion. Return to jumping after any spinal fracture is a decision for the treating surgeon.
See a doctor if: Any numbness, leg weakness, loss of bladder or bowel control, or midline back pain after a hard landing means stop, do not move the person unnecessarily, and call emergency services.
What helps
- Leave the jumper where they are, keep them still and warm, and let trained responders handle movement and immobilization
- Imaging on the day, because a compression fracture can be missed when someone walks away from the landing
- Follow the bracing and activity plan exactly, and build core and hip strength once the brace comes off
- Bone density testing if the fracture happened on a landing that should not have broken a healthy vertebra
- Canopy skills and downsizing discipline, since most spinal impacts come from a canopy still turning or diving at touchdown
Fatalities (Very Rare)
Fatal outcomes are the rarest category and are not an injury of one structure but a combination, most often severe head, chest and abdominal trauma from a high energy impact. The chain behind them is usually a canopy problem handled too late or a low, fast turn close to the ground, rather than a main parachute that never opens.
Symptoms
- Not applicable to the jumper: this is a scene assessed by others
- Unresponsiveness, absent or gasping breathing after impact
- Severe bleeding or an obviously deformed limb or trunk
- A jumper who lands and then rapidly becomes pale, cold and confused
- Any high energy impact should be treated as major trauma even if the person speaks at first
How serious it is: The figures involved are very small. Across more than 62 million jumps worldwide, the average fatality rate has been reported at 0.0011 percent, and with modern equipment fatalities occur in fewer than 1 per 100,000 jumps.
Typical time out: Not applicable. For witnesses and the drop zone, however, the aftermath commonly means days to weeks away from jumping, and support after a fatal incident should be treated as part of the response rather than an afterthought.
See a doctor if: Unresponsiveness, absent breathing, uncontrolled bleeding or a suspected spinal injury after impact means call emergency services immediately and start the drop zone emergency plan.
What helps
- Call emergency services first and give the exact location on the drop zone
- Control severe bleeding with firm direct pressure or a tourniquet on a limb, and start CPR if there is no normal breathing
- Do not remove the helmet or move the jumper unless breathing or safety requires it
- Rehearse the drop zone emergency plan so equipment and roles are known before they are needed
- Arrange psychological support for witnesses and for the family in the days that follow
First Aid for Soft Tissue Injuries: PEACE and LOVE
Sports medicine has moved on from RICE. The current guidance, published in the British Journal of Sports Medicine in 2019, splits care into the first days after the injury and everything that follows.
PEACE, the first two to three days
- Protect: unload the area and limit movement that hurts, but only briefly.
- Elevate: keep the limb above heart level when you can.
- Avoid anti-inflammatories: they may blunt the healing you need.
- Compress: a bandage or taping limits swelling.
- Educate: your body heals this on its own; passive treatments rarely speed it up.
LOVE, from day three onward
- Load: return to movement as pain allows, early loading builds tissue.
- Optimism: expectations shape recovery more than most people assume.
- Vascularization: easy cardio that does not hurt brings blood to the area.
- Exercise: restore strength, mobility and balance before returning to play.
Ice still helps with pain in the first hours. What changed is the evidence that long icing and routine anti-inflammatory drugs slow tissue repair.
How to Lower Your Risk in Skydiving
- Practice the parachute landing fall on the ground until it is automatic, since rolling the impact across calf, thigh, hip and back is what keeps the force out of one ankle or one vertebra.
- Downsize your canopy slowly and only with a coach, because a smaller, faster wing turns an ordinary landing error into a hard vertical impact.
- Never make a low turn to correct your heading, land in the direction you are pointing and accept a downwind landing rather than turning close to the ground.
- Take a canopy control course and rehearse emergency procedures with a hanging harness, so a malfunction is handled high rather than low.
- Build single leg strength, calf capacity and balance in the gym, and keep hip and ankle mobility, so your legs can absorb the landing instead of collapsing into it.
- Do a full gear check before every jump, keep your body position symmetrical at deployment to reduce opening shock, and stop jumping when you are fatigued, dehydrated or after a long layoff without a refresher.
When to Stop and Get Medical Help
Most of the injuries on this page are treated at home. These signs are not.
- Any head impact followed by confusion, memory gaps, repeated vomiting or drowsiness that gets worse: stop jumping and get assessed the same day.
- Midline back or neck pain after a hard landing, especially with numbness, tingling or weakness in the arms or legs, or loss of bladder control.
- A limb that looks deformed, shortened or twisted, or bone visible through the skin.
- Being unable to put weight on a leg or unable to move a joint at all after the landing.
- A hand or foot that goes numb, pale or cold below an injury, which suggests pressure on nerves or blood vessels.
- A limb that becomes hard, tight and increasingly painful in the hours after a heavy impact, or a wound with spreading redness and fever.
Sources
- International Journal of Environmental Research and Public Health, systematic review
- World Journal of Emergency Surgery, KNVvL incident database analysis
This article is general information, not medical advice. If you are hurt, a doctor or physiotherapist who can examine you is worth more than any web page. Last reviewed: August 2026.
Frequently Asked Questions
How dangerous is skydiving really?
Across more than 62 million jumps worldwide, the average injury rate was 0.044 percent and the average fatality rate 0.0011 percent. With modern equipment, fatalities occur in fewer than 1 per 100,000 jumps and serious injuries requiring hospitalization in fewer than 2 per 10,000 jumps. The risk is small per jump, but it accumulates with the number of jumps you make, and most of it sits in the last few seconds under canopy rather than in freefall.
What is the most common skydiving injury?
Injuries to the lower limb dominate, above all ankle sprains and fractures, followed by knee, leg and spinal injuries from landing impact. Upper limb problems such as wrist sprains and shoulder dislocations usually come from putting a hand out or from opening shock. Cuts and bruises are the mildest and most frequent complaints of all and rarely cost more than a few days.
How long does it take to recover from a skydiving injury?
It depends entirely on the tissue involved. Cuts, bruises and mild sprains keep you out for days to a few weeks, muscle strains and moderate sprains for four to eight weeks, and fractures, shoulder dislocations and spinal compression fractures for three months or longer. Return should be decided by whether you can absorb a landing on one leg without pain, not by a date on the calendar.
When do skydiving injuries need hospital treatment?
In a Dutch analysis of 2.1 million jumps between 1995 and 2020, 1,503 of the reported incidents resulted in injury, more than half of those injured skydivers were admitted to hospital, and 10 percent of them required surgery. Go to hospital for any suspected fracture, for a head injury with confusion or memory loss, for midline back or neck pain, and for numbness or weakness anywhere below the injury.
How can I avoid hurting my ankles when I land?
Learn and rehearse the parachute landing fall so the impact rolls through calf, thigh, hip and back instead of stopping at one ankle. Land facing the direction you are already flying rather than making a low turn, and keep your feet and knees together with knees slightly bent. Strength and balance work on one leg, plus a brace or taping for the first weeks after a sprain, cut the chance of a repeat injury.
When can I jump again after a concussion?
Not on the day it happened, and not until symptoms have settled and a doctor has cleared you. Take one to two days of relative rest, then step back up through daily activity, light aerobic exercise and full ground training, dropping back a step if symptoms flare. Skydiving demands clear judgment under time pressure, so it is the last thing you return to, not the first.


















































