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49 wrestling terms explained, including fall, nearfall, escape, kayfabe and riding time, each with a short definition.

Wrestling terminology comes in two layers that share a mat and almost nothing else. The amateur layer is the language of scoring: takedowns, escapes, near falls and riding time. The professional layer is the language of the show, and words related to wrestling such as kayfabe, work and shoot belong to it. Words associated with wrestling in either sense are gathered in the wrestling glossary below, so the term you heard has one place to be looked up.

Must-Know Wrestling Terms, Phrases and Slang:

  1. Bout
  2. Bridge
  3. Clinch
  4. Escape
  5. Fall
  6. Grappling
  7. Hold
  8. Lock
  9. Mat
  10. Pin
  11. Point
  12. Reversal
  13. Takedown
  14. Technical fall
  15. Throw
  16. Tie-up
  17. Weight class
  18. Armbar
  19. Cauliflower ear
  20. Double leg
  21. Half nelson
  22. Headgear
  23. Match
  24. Neutral position
  25. Referee’s position
  26. Singlet
  27. Sprawl
  28. Stalling
  29. Stand-up
  30. Suplex

Wrestling Glossary: Every Term A to Z

TermWhat It Means
ArmbarA hold that straightens and levers the opponent's elbow. Used for control in folkstyle and for submission in other codes.
BabyfaceIn professional wrestling, the character the crowd is meant to cheer. Usually shortened to face.
BotchA move or moment in a professional match that goes visibly wrong.
BoutA single match between two wrestlers.
BridgeArching onto the head and feet to keep both shoulders off the mat and avoid a pin.
Cauliflower earThe lumpy, thickened ear that follows repeated friction and blows. Common enough to be a mark of the sport.
ClinchTwo wrestlers locked together at close range, working for grip and position.
DecisionA win on points when no pin occurs. A win by a wide margin is a major decision.
Double legA takedown in which the wrestler grabs both of the opponent's legs and drives them to the mat.
Dual meetA team competition between two schools or clubs, scored by adding up the results of each weight class.
EscapeGetting free from the opponent's control from the bottom position, worth one point.
FallA pin. Holding both of the opponent's shoulders to the mat for the referee's count ends the match on the spot.
FolkstyleThe American scholastic and collegiate code, which rewards control and riding time more than the international styles.
FreestyleOne of the two Olympic codes. Attacks on the legs are allowed and the scoring rewards exposure of the back.
GimmickA professional wrestler's character, including the name, look and manner.
GrapplingContesting for control with holds, throws and takedowns. The general word for what wrestling is.
Greco-RomanThe Olympic code in which holds below the waist are forbidden, so everything happens through the upper body.
Half nelsonOne arm under the opponent's armpit and the hand on the back of their neck, used to turn them onto their back.
HeadgearThe strapped ear protection worn in scholastic wrestling, mainly against cauliflower ear.
HeelIn professional wrestling, the character the crowd is meant to boo.
HoldAny grip used to control, move or pin the opponent.
KayfabeThe convention of presenting professional wrestling's stories and rivalries as real. Breaking kayfabe means stepping out of the fiction.
LockA hold that wraps and restricts a limb, such as an armlock or a leglock.
MatThe padded surface matches are held on, with marked circles that define the wrestling area and the out of bounds.
MatchThe full contest between two wrestlers, run over set periods with its own rules for scoring and time.
NearfallTurning the opponent so their back is briefly exposed to the mat without a pin. Worth points in every code.
Neutral positionBoth wrestlers standing and facing each other with neither in control. The position every period starts from.
Par terreThe ground position used in the international styles, where one wrestler starts down on the mat and the other attacks from above.
PinHolding the opponent's shoulders to the mat for the referee's count. Also called a fall.
PointThe unit of scoring, awarded for takedowns, escapes, reversals and exposure.
PromoAn interview or speech in professional wrestling, used to build a match or a feud.
Referee's positionThe restart in folkstyle where one wrestler is down on hands and knees and the other is on top in control.
ReversalTurning the tables from underneath to take control of the opponent, worth two points.
Riding timeIn collegiate wrestling, the total time one wrestler holds control on top. Enough of it adds a point at the end.
ShootSomething real in professional wrestling, not part of the scripted story. The opposite of a work. In amateur wrestling, to shoot is to attack the legs.
SingletThe one-piece uniform worn in amateur wrestling. Tight so it offers nothing to grab and the referee can see position.
SpotA planned sequence or highlight moment inside a professional match.
SprawlThe defense to a leg attack: legs kicked back, hips dropped onto the opponent's shoulders.
StallingAvoiding engagement to run down the clock. The referee warns first, then awards points to the other wrestler.
Stand-upGetting back to the feet from the bottom position, the most common route to an escape.
SubmissionEnding a match by forcing the opponent to concede to a hold. Part of some grappling codes, not of Olympic wrestling.
SuplexA throw that lifts the opponent and drives them backwards onto the mat, usually with an arch through the back.
TakedownBringing a standing opponent to the mat and gaining control, the basic scoring move of the sport.
Technical fallA win by reaching a set points margin, which ends the match early.
ThrowUsing leverage to lift the opponent and put them down, over the hip, back or shoulders.
Tie-upThe grip two standing wrestlers take on each other while working for position. The collar and elbow tie-up is the classic.
Weight classThe bodyweight category wrestlers compete in, so opponents are of similar size.
WorkAnything scripted in professional wrestling, from a match result to a feud. The opposite of a shoot.
WrestlebacksThe consolation bracket of a tournament, where wrestlers who lost can still place.
Wrestling

#1 Bout

A term used to describe an individual wrestling match between two competitors, typically in a tournament or dual meet setting. It’s the basic unit of competition in the sport of wrestling.

#2 Bridge

A defensive move where a wrestler arches their back and uses their head and feet to support their body, preventing their shoulders from touching the mat. This action is essential for avoiding pins.

#3 Clinch

When two wrestlers are in close proximity and engage by locking arms or grabbing their opponent’s clothing or body. Clinching is a struggle for control and is a crucial part of setting up throws and takedowns.

#4 Escape

A move where a wrestler breaks free from an opponent’s control while on the bottom, gaining a standing position and earning one point. Escapes are fundamental skills for reversing disadvantageous positions.

#5 Fall

Also known as a pin, this occurs when one wrestler holds both of an opponent’s shoulders to the mat for a referee-count, usually two seconds, resulting in an immediate win. Achieving a fall is a primary goal in wrestling as it secures a victory regardless of the current score.

#6 Grappling

It’s the act of physically engaging with an opponent with the aim to gain control, using a variety of holds, throws, and takedowns. Grappling is the essence of wrestling as a sport and encompasses all forms of physical contest between wrestlers.

#7 Hold

In wrestling, a hold refers to any grip or method of grabbing the opponent that is intended to control, manipulate, or pin them. Holds are fundamental to wrestling techniques and can be applied using the arms, legs, or the entire body.

#8 Lock

A lock in wrestling is a type of hold where a wrestler wraps their arms or legs around a part of the opponent’s body in a way that restricts movement, potentially leading to a submission if applied in submission wrestling. Common examples include armlocks and leglocks.

#9 Mat

The surface on which wrestling matches take place, typically made of shock-absorbing material to protect the athletes. The mat is a fundamental part of the sport, defining the boundary and playing field for wrestlers

#10 Pin

Achieved when a wrestler holds their opponent’s shoulders on the mat for a referee’s count, usually securing victory. It is the most definitive way to win in wrestling, showcasing superiority and control.

#11 Point

In wrestling, points are awarded for various maneuvers or positions that demonstrate control, such as takedowns or escapes. The wrestler with the most points at the end of the match, if there’s no pin, wins.

#12 Reversal

A move where a wrestler on the bottom turns the tables to gain control over their opponent, typically scoring points. This maneuver requires skill and timing and can shift the momentum of a match.

#13 Takedown

Occurs when a wrestler brings their opponent from a standing position to the mat, gaining control. It’s a fundamental move that initiates ground wrestling and can score significant points.

#14 Technical fall

This happens when a wrestler achieves a superiority of points over their opponent, ending the match before regular time is up. It’s akin to a mercy rule, underscoring one wrestler’s dominance over the other.

#15 Throw

A throw in wrestling involves using leverage and force to lift and then forcibly bring the opponent to the mat, typically over the wrestler’s hip or back. Throws are dynamic techniques used to gain control and score points through the opponent’s impact with the ground.

#16 Tie-up

A tie-up is an engagement between wrestlers where they clasp each other closely with their arms, often at the upper body, to jockey for position. It’s a fundamental part of wrestling used to gain control and set up other moves.

#17 Weight class

In wrestling, competitors are divided into weight classes to ensure fairness and safety, with each class containing athletes of similar body weight. It prevents mismatches where a heavier opponent might have an undue advantage.

#18 Armbar

An armbar is a grappling hold aimed at hyperextending the opponent’s elbow joint, causing significant pain or forcing a submission. It’s a common move seen both in wrestling and various forms of martial arts.

#19 Cauliflower Ear

A deformity of the ear caused by repeated trauma or blunt force, common among wrestlers due to the intense friction and impact experienced during matches. It results in a bumpy or lumpy appearance of the ear.

#20 Double leg

The double leg takedown is a fundamental wrestling move where a competitor grabs both of the opponent’s legs and forces them to the ground. It is often used to gain control and score points.

#21 Half nelson

The half nelson is a wrestling maneuver that involves passing one arm under the opponent’s armpit and locking the hand at the back of their neck, enabling control and an opportunity to flip them onto their back.

#22 Headgear

Protective equipment that wrestlers wear during matches to prevent injuries, particularly to the ears and head. Headgear is mandatory in many competitions to avoid conditions like cauliflower ear.

#23 Match

A wrestling match is the contest between two wrestlers. It consists of periods or rounds, where wrestlers attempt to score points through various moves or achieve a pin, leading to victory. Matches are governed by a set of rules that define scoring, allowable techniques, and time limits.

#24 Neutral Position

In wrestling, the neutral position is when both competitors start standing and facing each other, each looking for an opening to secure a takedown. It’s a fundamental starting stance associated with fair competition and strategic manoeuvring.

#25 Referee’s Position

This is a position used at the beginning of some periods or after a stalemate where one wrestler starts on the mat on all fours, while the other starts on top, in control. It’s intended to give wrestlers a defined start and can lead to escapes or reversals.

#26 Singlet

The singlet is the standard uniform for amateur wrestlers, a one-piece, tight-fitting garment that allows referees to see each athlete’s body clearly for scoring while limiting the opponent’s ability to grab onto loose clothing.

#27 Sprawl

A defensive maneuver designed to thwart an opponent’s takedown attempt, a sprawl involves spreading the legs back and using the hips to apply pressure on the opponent’s upper body. Wrestlers use this to prevent being brought to the mat.

#28 Stalling

In wrestling, stalling is a passive or avoidance tactic where a competitor avoids active engagement, leading to warnings and eventual penalties by the referee. It’s considered poor sportsmanship and detrimental to the match’s action.

#29 Stand-up

In wrestling, a stand-up is a move used by a wrestler starting from the ground (typically in the down position) to return to a standing position and escape or counter the opponent’s control. It’s a basic but crucial technique for regaining mobility and initiative.

#30 Suplex

A suplex is a type of throw that involves lifting the opponent off the ground and then driving them back-first onto the mat. Suplexes can be executed from various angles and positions, often involving a bridge using the back and legs to maximize impact. They are dramatic, high-impact moves common in many styles of wrestling.

Wrestling

FAQ

What is the term for the starting position in wrestling?

The neutral position: both wrestlers on their feet, facing each other, neither in control. Every period starts there. In folkstyle, restarts after a stoppage can instead use the referee’s position, with one wrestler down on hands and knees and the other on top.

What is a fall in wrestling?

A fall is a pin. One wrestler holds both of the opponent’s shoulders to the mat long enough for the referee’s count, and the match ends immediately no matter what the score was.

What is another word for wrestling?

Grappling. It covers the same idea of contesting control through holds, throws and takedowns, and it takes in related codes such as judo and submission grappling as well.

What are wrestlers called?

Wrestlers, or grapplers. In professional wrestling the performers are usually called talent, or superstars in company language, and each one has a gimmick, meaning a character.

What does def mean in wrestling results?

It is short for defeated, as in one name def. another on a results sheet. Dec. next to a result means the win came by decision, meaning on points rather than by a pin.

What is it called when two wrestlers lock arms while standing?

A tie-up, also called a clinch. The classic version is the collar and elbow tie-up, one hand behind the neck and one on the elbow, from which most standing attacks begin.

What are some words related to wrestling?

They fall into two sets. The competitive vocabulary covers scoring and position (takedown, escape, reversal, nearfall, par terre, riding time). The professional vocabulary covers the show (kayfabe, work, shoot, heel, babyface, promo, spot). The wrestling glossary above lists both.

What are some Wrestling terms for beginners?

“Bout,” “Clinch,” and “Takedown” are some wrestling terms beginners should start with. They represent the basic elements of a wrestling match, grappling strategies, and offensive moves.

What are some funny Wrestling terms?

“Cauliflower ear” and “Half nelson” are some funny wrestling terms. They add a touch of humor by referring to a common wrestler’s ear deformation and a type of control hold that resembles a loving gesture.

What is a famous Wrestling phrase?

“Let’s get ready to rumble!” is a famous wrestling phrase. This iconic call to action signals the beginning of a wrestling match and has been popularized by announcers to elevate excitement.

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