63 table tennis terms explained, from loop, chop and pips to penhold, edge ball and the expedite rule, plus the slang players use.
Almost all table tennis terminology describes one of two things: what the ball is doing and what the rubber did to it. Learn the spin words and the stroke words and the rest follows. The words related to table tennis below cover strokes, spin, equipment and scoring, and the words associated with ping pong in a basement or a club hall are in there too, since the two vocabularies overlap almost completely. Look anything up in the table tennis glossary further down.
New to the game? Our guide to table tennis rules explains how a game works from start to finish, which makes most of the terms below fall into place.
๐ Think you know table tennis? Test yourself with our Table Tennis Quiz.
Must-Know Table Tennis Terms, Phrases and Slang:
- Backspin
- Block
- Chop
- Dead ball
- Drive
- Edge ball
- Forehand
- Let
- Loop
- Match Point
- Penhold
- Pips
- Push
- Rally
- Receive
- Serve
- Set
- Smash
- Spin
- Topspin
- Expedite rule
- Volley
- Warning
- Shakehand
- Anti-spin
- Ball placement
- Game point
- Long pips
- Rubber
- Skunk
Table Tennis Glossary: Every Term A to Z
Terms A to E
| Term | What It Means |
|---|---|
| Anti-spin | A rubber that returns almost no spin, used to blunt an opponent’s topspin or backspin. |
| Backspin | Spin that rotates the ball backward, so it slows, stays low and drops off an opponent’s bat. |
| Ball Placement | Where you put the ball on the opponent’s side. Often worth more than sheer speed. |
| Banana flick | A backhand flick over the table with sidespin, also called a chiquita. |
| Bat | The British name for the racket. Americans usually say paddle, the rules say racket. |
| Blade | The wooden body of the racket, before the rubbers are glued on. |
| Block | A short, firm return that uses the opponent’s own pace against them. |
| Chop | A heavy backspin defensive stroke played from well back from the table. |
| Chopper | A defensive player who chops from far behind the table. |
| Counterloop | A loop played against an opponent’s loop. |
| Crossover | The point near the playing elbow where a player must choose between forehand and backhand. |
| Dead Ball | A ball with almost no spin, tricky precisely because it does nothing the receiver expects. |
| Deuce | Ten points all, from which the game must be won by two clear points. |
| Drive | A flat, fast attacking stroke driven low over the net. |
| Edge Ball | A ball clipping the edge of the table. It counts, and it is usually unreturnable. |
| Expedite Rule | A rule that speeds up long defensive games by limiting the server to thirteen returns before losing the point. |
Terms F to P
| Term | What It Means |
|---|---|
| Flick | A short, wristy attacking return of a short ball over the table. |
| Footwork | Moving the feet to get behind the ball. The part of the sport spectators notice last. |
| Forehand | A stroke played on the same side of the body as the racket hand. |
| Game Point | One point from winning the current game. |
| Hidden serve | An illegal serve in which the ball is hidden from the receiver by the body or arm. |
| Inverted rubber | A smooth rubber with the pips facing inward, the most common type. |
| ITTF | The International Table Tennis Federation, which writes the rules of the sport. |
| Kill | A shot hit to end the rally outright, often used interchangeably with smash. |
| Let | A rally replayed without a point being awarded, for example when a serve clips the net and still lands correctly. |
| Lob | A high defensive return played from far back, usually with heavy topspin. |
| Long Pips | Rubber with long, widely spaced pimples that returns spin unpredictably. |
| Loop | The main attacking stroke: heavy topspin brushed onto the ball so it arcs over the net and dives. |
| Match Point | One point from winning the whole match. |
| Net | The barrier across the middle of the table, and the call when a serve clips it. |
| Obstruction | Hitting the ball before it has bounced on your side of the table. |
| Pendulum serve | A forehand serve with a swinging motion that creates side and backspin. |
| Penhold | A grip in which the handle is held between thumb and index finger, as you would hold a pen. |
| Ping Pong | The everyday name for the sport. Ping-Pong began as a trademark, which is why the governing bodies say table tennis. |
| Pips | The rubber pimples on the playing surface. Pips-in faces smooth side out, pips-out faces the pimples out. |
| Pips-out | Rubber mounted with the pimples facing outward, which returns less spin and speeds the ball up. |
| Push | A short backspin stroke played close to the table, usually to keep a serve from being attacked. |
Terms R to S
| Term | What It Means |
|---|---|
| Racket | The official name for the bat or paddle: a blade with rubber on one or both sides. |
| Rally | The exchange of shots from serve until a point ends. |
| Receive | The return of the opponent’s serve, and the skill of reading their spin in time. |
| Reverse pendulum | A forehand serve that creates sidespin in the opposite direction to the pendulum. |
| Rubber | The sheet glued to each side of the blade. It decides most of the speed, spin and control. |
| Rubber Sandwich | Rubber built as a top sheet over a sponge layer, the standard construction for attacking play. |
| Serve | The stroke that opens each point, bouncing once on the server’s side and once on the receiver’s. |
| Serve Toss | The upward throw of the ball that must start every legal serve, at least sixteen centimetres. |
| Set | A game within the match, played to eleven points and won by two clear points. |
| Shakehand | The grip in which the handle is held as if shaking hands. The most common grip worldwide. |
| Short pips | A rubber with short pips facing out, for fast, flat hitting. |
| Sidespin | Spin around the vertical axis, which makes the ball curve sideways in the air and off the bat. |
| Skunk | An informal rule ending a game early when one player leads by a set margin, often seven to nothing. Not used in official play. |
| Smash | The finishing shot, hit hard and downward on a ball that has come up too high. |
| Speed glue | Glue that made rubbers faster and bouncier, banned in 2008. |
| Spin | The rotation put on the ball. The single biggest factor in how it flies and bounces. |
| Sponge | The layer of foam under the top sheet of a rubber. |
Terms T to W
| Term | What It Means |
|---|---|
| Table | The playing surface itself, two and a half metres long and divided by the net. |
| Third ball attack | Attacking the first return after your own serve. |
| Tomahawk serve | A forehand serve with the bat held upright, creating sidespin. |
| Topspin | Forward rotation, which makes the ball dip sharply and kick forward off the table. |
| Twiddle | Turning the bat in the hand to switch rubbers during a rally. |
| Two-winged looper | A player who loops from both the forehand and backhand side. |
| Undercut | Another name for backspin, from the slicing motion under the ball that produces it. |
| Volley | Hitting the ball before it bounces. Illegal in table tennis, and the point goes to the opponent. |
| Warning | A yellow card from the umpire for an illegal serve, delay or misconduct. |
What Is It Called Whenโฆ? Table Tennis Terms by Situation
Know what happened but not the word for it? Find the situation on the left and the table tennis term on the right.
| Whenโฆ | It Is Called |
|---|---|
| The ball clips the top of the table edge | Edge ball |
| The serve touches the net and lands in | Let |
| The score is 10-10 | Deuce |
| You hit the ball before it bounces on your side | Obstruction |
| You return a loop with a short, still bat | Block |
| You return backspin with backspin close to the table | Push |
| You cut down under the ball far from the table | Chop |
| You brush up the ball with heavy topspin | Loop |
| You hit a high ball as hard as you can | Smash |
| You hold the bat like a pen | Penhold |
| You hold the bat like shaking hands | Shakehand |
| You turn the bat in your hand mid rally | Twiddle |
| You attack the first return after your serve | Third ball attack |
| You flick a short ball with sidespin on the backhand | Banana flick |
| A long defensive game goes over ten minutes | Expedite rule |
| You win a game 11-0 or 7-0 in casual play | Skunk |
| The umpire shows a yellow card | Warning |
| The ball comes back with no spin at all | Dead ball |
#1 Backspin
Spin that makes the ball rotate backward, against its direction of travel, created by brushing under the ball. Backspin balls float, stay low and pull down into the net if they are returned flat. Pushes, chops and many serves carry heavy backspin.
In a sentence: “That serve had so much backspin it came back toward the net.”
#2 Block
A short, compact return against an attacking shot, using the opponent’s speed instead of a full swing. The bat is held still and angled to control the ball. Blocking close to the table is the main defense against loops.
In a sentence: “She just blocked everything back and waited for his mistake.”
#3 Chop
A defensive stroke played away from the table, cutting down under the ball to send it back with heavy backspin. Choppers stand several meters back and wait for the attacker to make a mistake. Modern defenders mix chops with sudden attacks.
In a sentence: “Classic chopper, five meters back and chopping every loop.”
#4 Dead ball
A ball with little or no spin. Some players hit dead balls on purpose with a motion that looks like spin, so the opponent reacts to spin that is not there. Long pips and anti-spin rubbers make returns that are often close to dead.
In a sentence: “He disguised a dead ball as a backspin serve and she popped it up.”
#5 Drive
A fast, fairly flat attacking stroke with light topspin, played close to the table. The drive is the first attacking stroke most players learn, usually forehand to forehand, before moving on to the loop.
In a sentence: “Ten minutes of forehand drives to warm up.”
#6 Edge ball
A ball that clips the top edge of the opponent’s side of the table. It counts as a good return, and the player who hit it usually raises a hand to apologize because it is pure luck. A ball that hits the side of the table below the top edge is out.
In a sentence: “Edge ball at 10-9, sorry about that one.”
#7 Forehand
A stroke played on the side of the playing hand, so on the right for right-handers. The forehand usually has the bigger swing and generates the most power. Modern players often step around the backhand corner to play a forehand.
In a sentence: “Step around and use the forehand when you can.”
#8 Let
A rally that is replayed without a point being scored. The most common let is a serve that touches the net and still lands in the correct half. Play is also stopped for a let if a ball from another table rolls in.
In a sentence: “Let, the serve clipped the net, play it again.”
#9 Loop
An attacking stroke with heavy topspin, brushing up the back of the ball with a fast, upward swing. The ball arcs high over the net and then dips down sharply and kicks off the table. Loops against backspin and counterloops far from the table define the modern game.
In a sentence: “He opened with a slow loop and then smashed the next ball.”
#10 Match Point
The situation in which a player needs one more point to win the match. Matches are usually best of five or best of seven games to 11. Saving several match points and coming back is one of the great moments in the sport.
In a sentence: “Match point, 10-8 in the fifth.”
#11 Penhold
A grip in which the bat is held like a pen, with the thumb and index finger in front and the other fingers behind the blade. Traditional penholders only use one side of the bat, and the reverse penhold backhand let modern players use both. The grip is common in China, Japan and Korea.
In a sentence: “Ma Lin won with a penhold grip and a brilliant serve.”
#12 Pips
The small rubber pimples on a table tennis rubber. Pips-in rubbers have them facing inward and a smooth surface for spin. Short pips-out give a fast, flat hit, and long pips return the opponent’s spin in an unpredictable way.
In a sentence: “Careful, he has long pips on the backhand.”
#13 Push
A short, controlled backspin return against backspin, played with an open bat close to the table. Pushing keeps the ball low and stops the opponent from attacking. Long pushes deep to the baseline and short pushes that bounce twice are both used.
In a sentence: “Keep the push short so he can’t loop it.”
#14 Rally
A sequence of shots from the serve until a point is won. Most professional rallies last only a few shots, which is why serve and receive are so important. Long rallies between attackers and defenders are rare and loved by spectators.
In a sentence: “What a rally, both of them back off the table.”
#15 Receive
The return of the opponent’s serve. A good receive reads the spin and either attacks or keeps the ball short and low. Many points are won or lost right here.
In a sentence: “His receive is weak, serve short to his forehand.”
#16 Serve
The stroke that starts each point. The ball is tossed at least 16 cm up from an open palm and must bounce once on the server’s side and then on the receiver’s side. Players serve two points each in turn, and one point each from 10-10.
In a sentence: “Toss it higher, the serve has to go at least 16 centimeters up.”
#17 Set
A single game within a match, officially called a game. A game is played to 11 points, and the winner must be two points ahead, so it can go on to 12-10, 13-11 and beyond. Before 2001 games were played to 21.
In a sentence: “She took the first set 11-7.”
#18 Smash
A hard, flat kill shot against a high ball, played to end the point. Players smash lobs and high balls that sit up over the net. A good defender can still return a smash from far back with a lob.
In a sentence: “That ball sat up and she smashed it away.”
#19 Spin
The rotation of the ball, which changes how it flies, bounces and comes off the opponent’s bat. The main kinds are topspin, backspin and sidespin, usually combined. Reading spin from the opponent’s bat angle is the hardest skill in the sport.
In a sentence: “You can’t read the spin, so you keep putting it in the net.”
#20 Topspin
Spin that makes the ball rotate forward in the direction of travel, created by brushing up the back of the ball. Topspin makes the ball dip and then jump forward off the table. Loops carry the most topspin.
In a sentence: “Close the bat against topspin or it flies long.”
#21 Expedite rule
A rule against endless defensive rallies. If a game lasts 10 minutes and both players have not reached at least 9 points, the umpire brings it in. Players then serve one point each in turn, and the receiver wins the point after 13 good returns.
In a sentence: “Two choppers, so the expedite rule came in during the second game.”
#22 Volley
Hitting the ball before it bounces on your side of the table. In table tennis this is called an obstruction, and the player who does it loses the point if the ball was above or moving toward the playing surface. Casual players often call it a volley.
In a sentence: “You can’t volley in table tennis, that’s an obstruction.”
#23 Warning
The first sanction from the umpire for misconduct or an illegal serve, shown as a yellow card. Further offenses cost a point and then two points, shown with yellow and red cards. Shouting, throwing the bat or slow play can all draw a warning.
In a sentence: “The umpire gave him a warning for his serve toss.”
#24 Shakehand
The most common grip, holding the bat as if shaking hands, with the index finger along the rubber on one side and the thumb on the other. It gives a strong backhand on both wings. Nearly all European players and most of the world’s top players use it.
In a sentence: “Use the shakehand grip, it’s easier to learn both sides.”
#25 Anti-spin
A slick, low-friction rubber that ignores most of the incoming spin and returns the ball with very little. Defenders use it on one side to confuse attackers. Players twiddle the bat to switch between anti and a normal rubber.
In a sentence: “He twiddled to the anti-spin and the ball died in the net.”
#26 Ball placement
Choosing where the ball lands on the opponent’s side. The main targets are the two wide corners and the crossover point, the spot near the opponent’s playing elbow where they must choose between forehand and backhand.
In a sentence: “Great ball placement, right into the crossover.”
#27 Game point
The situation in which a player needs one more point to win the game, for example at 10-8. At 10-10 the game goes to deuce and must be won by two clear points.
In a sentence: “Game point, and he saves it with an edge ball.”
#28 Long pips
A rubber with long, thin pimples that bend on contact. Long pips return the opponent’s spin in a confusing way, so a topspin can come back as backspin. Defenders and older club players often use them on the backhand.
In a sentence: “Against long pips your own topspin comes back as backspin.”
#29 Rubber
The rubber sheet glued to each side of the blade, made of a top sheet and a sponge underneath. Rubbers decide speed, spin and control. Under ITTF rules one side must be black and the other a clearly different color, traditionally red.
In a sentence: “Time to change the rubber, it’s lost all its grip.”
#30 Skunk
An informal house rule in which a game ends early if one player leads 7-0 or 11-0, depending on where it is played. It has no place in official rules and is mostly heard in basements, offices and bars.
In a sentence: “Seven to nothing, that’s a skunk.”
Table Tennis Slang Players and Fans Actually Use
| Slang | What It Means |
|---|---|
| Ping pong | The everyday name for the sport, from the sound of the ball. It began as a trademark and is still used for casual play. |
| Paddle | The everyday American word for the bat, which players and the rules call a racket. |
| Chiquita | A banana-shaped backhand flick with sidespin, named after the banana brand. |
| Pips | Used for any pimpled rubber, and for the player using it, as in “he plays pips”. |
| Junk rubber | Long pips or anti-spin, rubbers that confuse opponents more than they win points on their own. |
| Chopper | A defensive player who chops from far behind the table. |
| Twiddler | A player who constantly turns the bat to switch between two different rubbers. |
| Skunk | Winning a casual game 7-0 or 11-0. |
| Net ball | A rally ball that clips the net and drops over, which players apologize for. |
| Lollipop | A high, easy ball that is begging to be smashed. |
| Cho | The shout many players make after winning a point, popularized by Japanese players such as Jun Mizutani. |
Table Tennis Expressions and Sayings in Everyday English
- Ping-pong diplomacy: The 1971 exchange of table tennis players between the United States and China that opened the way to Nixon’s visit to Beijing. Now used for any thaw through informal contacts.
- Ping-pong back and forth: Used for any discussion or argument that goes back and forth quickly, like a rally.
- Ball is in your court: It is your move. A tennis phrase that table tennis players use as well.
- Sorry, edge: The polite apology after winning a point on a lucky edge or net ball, expected at every level of the game.
FAQ
What is the bat called in table tennis?
The official name is racket, players say bat, and casual American players say paddle. It is made of a wooden blade with a rubber on each side.
What is a chop in table tennis?
A chop is a defensive stroke played away from the table, cutting down under the ball to return it with heavy backspin. Players who rely on it are called choppers.
What does skunk mean in table tennis?
A skunk is an informal house rule that ends a game early when one player leads 7-0 or 11-0. It has no place in official rules.
What do you call the block in a ping pong game?
It is simply called a block: a short return with a still bat that uses the opponent’s speed. A more aggressive version with a short swing is called a punch block or counterhit.
What are the terms shouted in table tennis?
Players shout cho or come on after winning a point. Umpires call let, and players apologize with sorry after an edge or net ball.
What is another name for table tennis?
Ping pong. The name comes from the sound of the ball, was once a trademark, and is still widely used for casual play.
What is an edge ball in table tennis?
A ball that clips the top edge of the opponent’s side of the table. It is a legal return, while a ball that hits the side of the table is out.
Strokes like loop, chop, push and block, spin types like topspin and backspin, and equipment words like blade, rubber and pips. The table tennis glossary above lists them all.
What are some table tennis terms for beginners?
Learn forehand, backhand, serve and receive first, then topspin and backspin. Add let, edge ball and deuce and you can follow any match.
What are some table tennis slang terms?
Ping pong for the sport, paddle for the bat, chiquita for the banana flick, junk rubber for long pips and anti, and skunk for an 11-0 game. The slang table above has more.

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